T1 - TRK: WHY?

T1-TRK: built from the search for perfect tracking

The same thing kept happening to me.

I would switch games, try another mousepad, and instantly feel like something was wrong. In tracking-heavy shooters, my aim never felt completely natural. Some mousepads had too much stopping power, while others felt so fast that long movements became inconsistent.

And when you play games like Apex Legends or Overwatch 2, you notice those details immediately.

Because these games are not only about flicks.

You’re constantly following moving targets, making micro-corrections, controlling recoil and reacting to enemies changing direction every second.

That’s when we realized something important:

Not every mousepad should feel the same.

The T1 TRK was actually the first mousepad we ever developed. It came from the idea of creating a surface fully focused on tracking performance. We wanted movements to feel fluid, stable and effortless during long fights.

From the very beginning, the goal was simple:

create a surface where tracking enemies feels smoother and more natural.

We spent countless hours adjusting the fabric, speed and glide characteristics trying to find the right balance between freedom and stability.

We never wanted to create an “extremely fast” pad just for marketing. We wanted something genuinely useful. Something that makes you immediately think:

"This actually helps me track better."

Every test happened in real games. We constantly switched sensitivities, changed titles and analyzed how the mousepad felt during long movements, recoil control and quick directional changes.

And little by little, we noticed something important:

the mousepad stopped feeling like a surface… and started feeling like an extension of the hand.

That was exactly what we were chasing.

The T1-TRK wasn’t created just to look “pro”.

It was built from the frustration every player knows — that feeling when your aim could be better, but something about your setup never feels completely right.

And everything we learned while creating the T1 TRK eventually led us to develop the C1 CTRL later on for tactical shooters and stopping power.

But it all started here.

With the idea of making tracking feel natural.